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Part 6: Adventuring   ☰

Random Encounters

Spicing it Up

Given here is a list of possible encounters the party may come across on their travels across the air, coast, desert, forest, mountains, plains, ruins, sea, tundra, underground, urbanity, and wetlands. Creature and combat encounters are separated by difficulty, with Non-Combat encounters given after all creature encounters for a given area. Encounters can be used to spice up an adventure, convey the danger of an area, serve as a launching point for any plot threads you may have in mind, or something else entirely! The only limits are your creativity and the tier of your party. When picking encounters, you can roll on the appropriate table or pick and choose which one(s) you like.

The Frequency of Encounters

How frequently the party encounters something dangerous or outright hostile to them should, of course, be dependent on how dangerous the area they are traveling through is. Assuming you did not roll for an encounter while traveling, at some point during each day the party is travelling through a given area, roll a d12, and whether or not the party has an encounter depends on how safe the area is: if the area is relatively safe (e.g. well-traveled roads or the affluent section of a city), the party has an encounter on a roll of 1; if the area is relatively unsafe (e.g. woods nearby civilization or waters sometimes used for trade routes), then the party has an encounter on rolls of <2; lastly, if the area is relatively dangerous (e.g. a monster-infested cave system or an uncharted island), the party has an encounter on rolls of <4. As for what tier these encounters are, you can roll for it (using 1d6, with Non-Combat encounters occurring on a roll of 6) or decide for yourself, depending on your desires.

Combat Encounters


Air encounters carry a special danger with them; if a character is knocked off of their mount or vehicle, they enter freefall, and could very well die if they are not saved. When in freefall over a height of > 30 meters, assume a creature falls 30 meters/sec; remember that for every 3 meters fallen, a character takes an amount of fall damage depending on their Size, up to 190 damage dice.

Tier 1

d1 Encounter
1 Griffin

Tier 2

d4 Encounter
1 2+1d2 Griffins
2 Ice Phoenix
3 Phoenix
4 Sky pirates (12+1d12 combatants and 1 combatant leader)

Tier 3

d? Encounter

Tier 4

d1 Encounter
1 Avisphinx

Tier 5

d? Encounter


Tier 1

d10 Encounter
1-2 1d4 Giant Crabs
3-4 1d3 Dire Crabs
5-6 1d2 Giant Octopi
7-8 Giant Octopus
9-10 3 Sahuagin Scouts

Tier 2

d1 Encounter
1 3+1d2 Sahuagin Warriors

Tier 3

d1 Encounter
1 9+1d6 Sahuagin Warriors led by a Sahuagin Warchief

Tier 4

d3 Encounter
1 Avisphinx
2 Felisphinx
3 Sentisphinx

Tier 5

d? Encounter


Tier 1

d6 Encounter
1 Bandits (4+1d6 combatants and 1 combatant leader)
2 1d3 Griffins
3 1d4 Giant Snakes
4 1d2 Dire Snakes
5 2d4 Giant Spiders
6 1d4 Dire Spiders

Tier 2

d2 Encounter
1 1d3 Gorgons
2 Phoenix

Tier 3

d2 Encounter
1 Basilisk
2 Chimera

Tier 4

d3 Encounter
1 Avisphinx
2 Felisphinx
3 Sentisphinx

Tier 5

d? Encounter


Tier 1

d10 Encounter
1 Bandits (4+1d6 combatants and 1 combatant leader)
2 Bear
3 1d4 Fly Traps
4 1d4 Giant Snakes
5 1d2 Dire Snakes
6 2d4 Giant Spiders
7 1d4 Dire Spiders
8 2+1d6 Wolves
9 1d8 Giant Wolves
10 1d4 Dire Wolves

Tier 2

d2 Encounter
1 1+1d2 Cockatri
2 1d3 Gorgons

Tier 3

d2 Encounter
1 Basilisk
2 Chimera

Tier 4

d2 Encounter
1 Felisphinx
2 Sentisphinx

Tier 5

d? Encounter


Tier 1

d8 Encounter
1 Bandits (4+1d6 combatants and 1 combatant leader)
2 Bear
3 1d3 Griffins
4 1d4 Giant Snakes
5 1d2 Dire Snakes
6 2d6 Wolves
7 1d8 Giant Wolves
8 1d4 Dire Wolves

Tier 2

d3 Encounter
1 1d3 Gorgons
2 Ice Phoenix
3 Phoenix

Tier 3

d2 Encounter
1 Basilisk
2 Chimera

Tier 4

d3 Encounter
1 Avisphinx
2 Felisphinx
3 Sentisphinx

Tier 5

d? Encounter


Tier 1

d10 Encounter
1 Bandits (4+1d6 combatants and 1 combatant leader)
2 1d3 Griffins
3 2d6 Horses
4 2d4 Lions
5 1d4 Giant Snakes
6 1d2 Dire Snakes
7 2d6 Wolves
8 1d8 Giant Wolves
9 1d4 Dire Wolves
10 Roll again

Tier 2

d1 Encounter
1 2+1d2 Cockatri

Tier 3

d? Encounter

Tier 4

d? Encounter

Tier 5

d? Encounter


Tier 1

d10 Encounter
1 Looters (1d6 Combatants)
2 1d3 Mimics
3 1d3 Organic Mimics
4 1d4 Giant Snakes
5 1d2 Dire Snakes
6 2d4 Giant Spiders
7 1d4 Dire Spiders
8 2d6 Wolves
9 1d8 Giant Wolves
10 1d4 Dire Wolves

Tier 2

d3 Encounter
1 1d3 Gorgons
2 Ice Phoenix
3 Phoenix

Tier 3

d2 Encounter
1 Basilisk
2 Chimera

Tier 4

d3 Encounter
1 Avisphinx
2 Felisphinx
3 Sentisphinx

Tier 5

d? Encounter


Tier 1

d8 Encounter
1 1d4 Giant Crabs
2 1d3 Dire Crabs
3 1d2 Giant Octopi
4 Giant Octopus
5 1d3 Piranha Swarms
6 3 Sahuagin Scouts
7 Shark
8 Giant Shark

Tier 2

d3 Encounter
1 3+1d2 Sahuagin Warriors
2 Dire Shark
3 Pirates (6+1d6 combatants and 1 combatant leader)

Tier 3

d1 Encounter
1 8+1d6 Sahuagin Warriors led by a Sahuagin Warchief

Tier 4

d? Encounter

Tier 5

d? Encounter


Tier 1

d10 Encounter
1-2 Bear
3-4 2d6 Wolves
5-6 1d8 Giant Wolves
7-8 1d4 Dire Wolves
9-10 Highwaymen (3+1d4 combatants and 1 combatant leader)

Tier 2

d1 Encounter
1 Ice Phoenix

Tier 3

d? Encounter

Tier 4

d1 Encounter
1 Sentisphinx

Tier 5

d? Encounter


Tier 1

d6 Encounter
1 1d3 Mimics
2 1d3 Organic Mimics
3 1d4 Giant Snakes
4 1d2 Dire Snakes
5 2d4 Giant Spiders
6 1d4 Dire Spiders

Tier 2

d1 Encounter
1 1d3 Gorgons

Tier 3

d? Encounter

Tier 4

d? Encounter

Tier 5

d? Encounter


Tier 1

d10 Encounter
1-2 A gang (2+1d4 combatants and 1 combatant leader)
3-4 Horse
5-6 1d3 Mimics
7-8 1d3 Organic Mimics
9-10 Warhorse

Tier 2

d1 Encounter
1 1d3 Gorgons

Tier 3

d? Encounter

Tier 4

d1 Encounter
1 Sentisphinx

Tier 5

d? Encounter


Tier 1

d10 Encounter
1 4+1d2 Bog Crawler
2 1d2 Giant Octopi
3 Giant Octopus
4 1d3 Piranha Swarms
5 3 Sahuagin Scouts
6 1d4 Giant Snakes
7 1d2 Dire Snakes
8 2d4 Giant Spiders
9 1d4 Dire Spiders
10 Roll again

Tier 2

d2 Encounter
1 3+1d2 Sahuagin Warriors
2 1 Mature Swamp Spitter and 2 Swamp Spitters

Tier 3

d1 Encounter
1 9+1d6 Sahuagin Warriors led by a Sahuagin Warchief

Tier 4

d1 Encounter
1 Sentisphinx

Tier 5

d? Encounter

Non-Combat Encounters


Air encounters carry a special danger with them; if a character is knocked off of their mount or vehicle, they enter freefall, and could very well die if they are not saved. When in freefall over a height of > 30 meters, assume a creature falls 30 meters/sec; remember that for every 3 meters fallen, a character takes an amount of fall damage depending on their Size, up to 190 damage dice.
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