In I&A, as in the real world, creatures are physical beings that take up space, and to represent that space, every creature has a Size,
represented via different categories. These categories, each explained in greater detail below, will indicate the size of a creature
relative to other creatures, the amount of space it takes up, how its carrying capacity is affected, its Base Speed, the amount of fall
damage that it takes, its Dodge Penalty, and its R-DEF.
Weapon Size. A creature's size also determines what weapons it is able to wield:
essentially, a creature can wield a weapon designed to be wielded by creatures of a single size category larger than itself using both hands, e.g. a Small creature
could wield a regular sword as a two-handed weapon, but it could not wield a greatsword; alternatively, creatures can wield weapons designed for creatures up to two size
categories smaller than them without issue, e.g. a Big creature can wield Large, Medium, and Small weapons without difficulty or hindrance.
A Tiny creature takes up practically no area whatsoever, and can almost
certainly be ignored, unless it is an active threat. Examples include
cats, Imps, and insects. Space: .5 x .5 meters Base Speed: .5m/sec Dodge Penalty: -0 R-DEF: M-DEF +6 Fall Damage: 1d2 per 3m fallen Carry Capacity (Minimum): STR times 10 (3 lbs)
Small, Medium, and Big encompasses all Sentients and most all Beasts and
natural creatures in I&A. Examples include Human children (Small), Wolves
(Medium), and Orks (Big).
Small Sentients gain .5 to their DEX score, but lose .5 to their STR
score; Big Sentients, on the other hand, gain .5 to their STR but lose
.5 in their DEX - as always, these changes cannot go above 5 or below 0.
The following is formatted as [Small]/[Medium]/[Big]. Space: 1 x 1 meter Base Speed: 1.5/2/2.5m/sec Dodge Penalty: -2/-3/-4 R-DEF: M-DEF +4/+3/+2 Fall Damage: 1d4 per 3m fallen Carry Capacity (Minimum): STR times 50 (15 lbs)
Large creatures are about the twice the size of Medium ones, and many Monstrosities
and larger Beasts fit within this category. Examples include Ogres, Cockatri, and Phoenixes. Space: 2-3 x 2-3 meters Base Speed: 3m/sec Dodge Penalty: -5 R-DEF: M-DEF +1 Fall Damage: 1d6 per 3m fallen Carry Capacity (Minimum): STR times 100 (25 lbs)
Huge creatures are giant monsters that hulk over almost everything in their path and
can kill most things in a single hit – or more frequently, a single bite. Examples include
Cyclops, Basilisks, and Dire Wolves. Space: 4-5 x 4-5 meters Base Speed: 3.5m/sec Dodge Penalty: -6 R-DEF: M-DEF +1 Fall Damage: 1d8 per 3m fallen Carry Capacity (Minimum): STR times 150 (40 lbs)
The penultimate Massive is gargantuan, representing creatures so huge even experienced
adventurers would rather flee than face such a terror. Examples include Hydras, T-Rexes,
and Quetzalcoatls. Space: 6-7 x 6-7 meters Base Speed: 4m/sec Dodge Penalty: -7 R-DEF: M-DEF +1 Fall Damage: 1d10 per 3m fallen Carry Capacity (Minimum): STR times 200 (50 lbs)
Lastly, we get to the biggest possible size categorization: Colossal. Colossal creatures
are massive, titanic behemoths that, although terrifying based on their size alone, are usually
extremely easy to hit, though their Armor scores may still negate any damage dealt to them.
Examples include Krakens, Elder Dragons, and Behemoths. Space: 8+ x 8+ meters Base Speed: 5m/sec Dodge Penalty: -8 R-DEF: M-DEF +1 Fall Damage: 1d12 per 3m fallen Carry Capacity (Minimum): STR times 250 (75 lbs)