×   Part 6: Adventuring Chapter 1: Actions Chapter 2: Combat Chapter 3: Conditions Chapter 4: Damage Types Chapter 5: Enduring Chapter 6: Brightness Chapter 7: Weather Chapter 8: Traveling Chapter 9: Languages Chapter 10: Downtime Chapter 11: Crafting Chapter 12: Chases Chapter 13: Traps Chapter 14: Puzzles Chapter 15: Random Encounters Chapter 16: Lingering Injuries Chapter 17: Madness Chapter 18: Adventure Hooks
Iron & Aether
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Part 6: Adventuring   ☰

Chapter 3: Conditions

There are many, many circumstances under which a character may become somehow impaired, such as losing their sight or ability to move, or gaining an awful feeling in their body or mind that makes performing actions more difficult. Listed and described here are several such conditions and their effects on a creature. Several conditions refer to another condition in their description; in such cases, the effects stack with each other.


Blinded: Charmed: Deafened: Frightened: Grappled: Invisible: Paralyzed: Petrified: Prone: Restrained: Sickened: Slowed: Stunned: Unconscious: