Downtime is an important part of adventuring. Characters can use their free time to heal and recover from wounds (both physical and mental), craft equipment, brew concoctions, gather information, or simply carouse to their heart’s content. These things may go as planned, or complications and obstacles can arise. Given here are a list of sample activities and how they may turn out, from making money to making enemies. Each of the activities presented can be performed over the course of a day’s rest, and the tables for each activity assume the entire day has been spent doing that activity.
d10 | Activity |
---|---|
1-2 | Drinking |
3-4 | Partying |
5-6 | Fornicating |
7-8 | Feasting |
9-10 | Touring |
d10 | Money Lost |
---|---|
1 | 1 Aeon |
2 | 1 Aeon + 1d100 change |
3 | 1d3 Aeons |
4 | 1d4 Aeons + 2d100 change |
5 | 1d6 Aeons |
6 | 1d6 Aeons + 3d100 change |
7 | 1d8 Aeons |
8 | 1d8 Aeons + 4d100 change |
9 | 1d10 Aeons |
10 | 1d10 Aeons + 5d100 change |
d20 | Development |
---|---|
1-10 | Nothing unusual happens. |
11 | You get into a fight and are banned from where you got into it. |
12 | You get 2d6 Aeons pickpocketed off your person. |
13 | You anger a local aristocrat, making them less receptive or forgiving to your party’s antics. |
14 | You have a run-in with a local gang and are now a minor enemy of theirs. |
15 | You become infected with a disease of the GM’s choice. |
16 | You commit a misdemeanor and serve 1d6 days in jail. |
17 | You win 1d6 Aeons in a bet. |
18 | You become friends with a local official who is now willing to grant a small favor. |
19 | You become friends with a merchant who is more willing to give small discounts on their wares. |
20 | You become friends with a bartender or innkeeper, who is willing to give you and your party free drinks, food, and/or lodging for 1d3 nights. |
d6 | Activity |
---|---|
1 | Feeding the hungry |
2 | Donating money |
3 | Building shelter |
4 | Giving medical aid |
5 | Manual labor |
6 | Giving religious sermon(s) |
d8 | Money Lost |
---|---|
1-4 | None |
5 | 5d10 change |
6 | 10d10 change |
7 | 1d4 Aeons |
8 | 1d6 Aeons |
d12 | Development |
---|---|
1-6 | Nothing unusual happens. |
7 | Several people are grateful for your help, and you gain 3d100 change as a token of their appreciation. |
8 | You are paid 1d4 Aeons for your service. |
9 | You gain the favor of a local aristocrat, making them more amicable or forgiving to your party’s antics. |
10 | The local homeless, urchins, and other vagrants know of your service, and are willing to perform one minor favor for you at your request. |
11 | The people you help are willing to give you and your party a place to stay for free and/or free meals for 1d4 days. |
12 | A local aristocrat looks down on your service, causing you to lose favor with them. |
d10 | Crime | Punishment | Reward |
---|---|---|---|
1-2 | Murder | 1d10 years of prison/hard labor | 2d100 change |
3-4 | Arson | 1d10 years of prison/hard labor | None |
5-6 | Pickpocketing | 1d6 months of prison/hard labor | 4d100 change |
7-8 | Burglary | 1d4 years of prison/hard labor | 2d8 Aeons |
9-10 | Smuggling | 2d12 months of prison/hard labor | 1d6 Aeons |
d8 | Succeeded? | Caught? |
---|---|---|
1 | No | No |
2-3 | No | Yes |
4-6 | Yes | No |
7-8 | Yes | Yes |
d6 | Gambles |
---|---|
1 | A game of cards |
2 | A game of dice |
3 | Animal fighting |
4 | Sentient fighting |
5 | Races |
6 | Sporting event |
d20 + INT/WIS + GS prof. |
Winnings |
---|---|
<2 | You lose 2d10 Aeons |
3-4 | You lose 2d6 Aeons |
5-6 | You lose 1d10 Aeons |
7-8 | You lose 1d6 Aeons |
9-13 | You break even |
14-15 | You win 1d6 Aeons |
16-17 | You win 1d10 Aeons |
18-19 | You win 2d6 Aeons |
>20 | You win 2d10 Aeons |
Beg. (+ M.I.) | Result |
---|---|
<5 | Booed off stage |
6-10 | 3d10 change |
11-20 | 1d100 change |
21-30 | 2d100 change |
31-40 | 1d3 Aeons + 2d100 change |
41-50 | 1d6 Aeons + 3d100 change |
>51 | 1d8 Aeons + 4d100 change |
d20 + STR/DEX/AP + Level | Fight Toll |
---|---|
<5 | Your Health is reduced to 1. |
6-10 | You lose 75% of your Health. |
11-19 | You lose 50% of your Health. |
20-24 | You lose 25% of your Health. |
25-29 | You lose 10% of your Health. |
>30 | You lose 1 Health. |
d20 + STR/DEX/AP | Winnings |
---|---|
<2 | You lose 1d6 Aeons + 2d100 change. |
5-6 | You lose 1d4 Aeons + 5d10 change. |
7-8 | You lose 1d2 Aeons + 3d10 change. |
9-10 | You lose 2d100 change. |
11-15 | You break even. |
16-17 | You win 2d100 change. |
18-19 | You win 1d2 Aeons + 3d10 change. |
20-21 | You win 1d4 Aeons + 5d10 change. |
>22 | You win 1d6 Aeons + 2d100 change. |
d20 + Lore | Research Outcome |
---|---|
<3 | You learn nothing. |
4-5 | You learn 1 minor fact about your research subject. |
6-8 | You learn 2 minor facts about your research subject. |
9-12 | You learn 1 major fact about your research subject. |
13-15 | You learn 1 major and 1 minor facts about your research subject. |
16-17 | You learn 1 major and 2 minor facts about your research subject. |
18-20 | You learn 2 major facts about your research subject. |
21-23 | You learn 2 major and 1 minor facts about your research subject. |
>24 | You learn 2 major and 2 minor facts about your research subject. |
d6 | Odd Job |
---|---|
1 | Cleaning/Organizing |
2 | Construction |
3 | Entertaining |
4 | Event security |
5 | Manual labor |
6 | Unloading cargo |
d20 + CHA | Earnings |
---|---|
<5 | 3d10 change |
6-9 | 6d10 change |
10-13 | 10d10 change |
14-17 | 1 Aeon |
18-20 | 1d2 Aeons |
21-23 | 1d3 Aeons |
>24 | 1d4 Aeons |