Soldiers spent their time in the employ of a military of some sort;
perhaps it was a privately owned force of a wealthy family, or a
governmental force under the command of a king or council of some form.
Either way, the result and relative experience is the same.
Ability Score Improvement. Your STR increases by .5, up to 5.
Action Skills. You start with 1 proficiency in every
Action Skill, gain 1 proficiency
in Climb, Intimidation, and Swim, and have 3 SP to distribute between the
following: Beast Handling, Insight, Intimidation, Lore, Navigation, Perception,
Stealth, or Survival; remember proficiency in a single skill can only
go up to 5.
Tool Skills. You gain 1 proficiency in Medicine Kits and one of
the following: Alchemy Supplies, Blacksmithing Tools, Cartography Tools,
Cooking Supplies, Disguise Kits, Explosives Kits, one type of Gaming Set, Gunsmithing
Tools, Leatherworking Kits, Medicine Kits, one type of Musical
Instrument, Navigation Tools, or one type of Vehicle.
Equipment. A set of common clothes, your old uniform, a symbol of
your rank, 3 rations (that restore 10 Health each), one set of tools
that you gained proficiency in that is not a vehicle, a dagger, one
weapon that you gained proficiency in (and 10 appropriate ammunition if
needed), 1
trinket, 1d10 Aeons, and 2d100
change.
Suggested Classless Feats. Pick one of the following: Alert, Arcanist Slayer,
Athlete, Charger, Combat Maneuvers, Inspiring Leader, Linguist, Navigator, Practiced Dodge, Sharpshooter, Skill Training
(Beast Handling, Climb, Insight, Intimidation, Lore, Navigation, Perception, Stealth, Survival, Swim, Alchemy Supplies,
Blacksmithing Tools, Cartography Tools, Cooking Supplies, Disguise Kits, Explosives Kits, Gaming Sets, Gunsmithing Tools,
Leatherworking Kits, Medicine Kits, Musical Instruments, Navigation Tools, or Vehicles), Toe Dip, Tough, Unbreakable Body,
Uncanny Reflexes, Weapon Training (any).