Wire and Metal
Automata are not born but created, literally built using wiring, machine parts, and Life Aetherite – and it is this last ingredient that sets them apart from other machines, as that is what gives them their sentience. When an Automaton is first built, it begins its life unthinking and unfeeling, like any other construct. However, as time wears on, it Awakens, becoming aware of itself as it starts to feel and decide what to do of its own accord. Once they have Awakened, Automata are mentally and emotionally indistinguishable from other Sentients.Maintenance
Because Automata are constructs, they do require some daily maintenance. Once a day, an Automaton must ingest a gallon of fuel to keep themselves running, though they can go about 4 days without it before their systems start to shut down – an analogy to the naturally-occurring hunger of other races would be appropriate.In addition, once every day, Automata must enter a 3-hour hibernation period, wherein most of their systems shut down, their working memory clears, and their storage is re-organized. This resting period can be voluntarily held off, though an Automaton’s systems will slowly deteriorate as time without it goes on; again, an analogy to a need for sleep would be fitting.
Lastly, while Automata are made of metal and cannot technically drown, being submerged can be dangerous for them as the fluid may damage their fuel cells or clog and slow down their machinery or other systems (being washed, however, is safe). A submerged Automaton has a number of minutes equal to their CON modifier before their systems shut down and they die (minimum 30 seconds). However, since they do not have respiratory systems, Automata do not have to worry about breathing in dangerous vapors.
Automata Name Examples
Automata are typically named after the sounds their bodies make, a prominent piece of their body, or the role they were made to fulfill. Some Automata decide to take up an entirely new name for themselves upon Awakening, but this is not necessarily always the case. Automata are asexual, so there is no differentiation between male or female names.Names. Bang, Battery, Brasshead, Clank, Creak, Friend, Gasket, Gear, Golem, Number 23, Piston, Protector, Soldier, Steam, Whistle.
Automata Traits
Varied Appearance. The specifics of Automata appearance and size can vary greatly, as they can be made in pretty much any image. However, some commonalities exist; all Automata are made of some sort of strong metal, usually steel. Some mithril or antitherium Automata exist, though these are exceedingly rare.Life Expectancy. With proper long-term maintenance, Automata can theoretically live forever. This maintenance includes oiling, fixing damages, getting rid of rust, replacing old parts, etc. Without it, they have a life expectancy of about 40 years as their parts wear down and gradually fall into disuse. Automata reach full maturity within a few years of being Awakened.
Size. Automata vary in height from 1-2 meters. They can be Small (100-130cm), Medium (131-180cm), or Big (181-210cm).
Languages. You can speak and write Common and one other language of your choice.
Tough Chassis. Automata have a Natural Armor score of 3.
Dodge Penalty. If your Automaton is Small/Medium/Big, you have a Dodge Penalty of -2/-3/-4.
R-DEF. If your Automaton is Small/Medium/Big, your R-DEF is your M-DEF + 4/3/2.
Speed. Being Small/Medium/Big makes your base Speed 1.5/2/2.5m/sec.
Ability Score Adjustments. If you are Small, you gain .5 to your DEX and lose .5 in STR; if you are Big, you gain .5 to your STR and lose .5 in DEX.
Race Features
Electric Eyes. Your mechanical eyes can double as flashlights, which you can take 1 second to turn on. While this effect is active, you have disadvantage on Stealth checks. If the effect is inactive, you no longer have disadvantage on Stealth checks, however you cannot see in the dark.Machine Learning. Automata’s logical and mechanical minds grants them an advanced intelligence, increasing your INT score by .5, up to 5.
Made of Metal. You are vulnerable to caustic and electric damage and resistant to burn damage.
No Lungs. Because you do not breathe, you are unaffected by dangerous vapors such as poisonous gas; however, you can still drown (see “Maintenance” above).
Variant Automata: Four-Armed
Some Automata are engineered with 2 extra arms built into their chassis, allowing for greater physical strength and, in many, increased manual dexterity. These Automata are referred to as the Four-Armed. What the Four-Armed gain in physical prowess, however, they lose in mental capability, as their extra brainpower is concentrated on keeping all of their limbs working in tandem. Use the following stats if you wish to play a Four-Armed.Varied Appearance. Four-Armed are much the same appearance-wise as their bimanual counterparts.
Life Expectancy. Four-Armed are much more mechanically complex than normal Automata, and so require more regular and careful upkeep. Without it, they can go only about 30 years before they break down completely and die.
Size. Like regular Automata, Four-Armed can be Small (100-130cm), Medium (131-180cm), or Big (181-210cm).
Languages. You can speak, understand, read, and write Common and one other language of your choice.
Tough Chassis. Four-Armed also have a Natural Armor score of 2.
Dodge Penalty. Small/Medium/Big Four-Armed have a Dodge Penalty of -2/-3/-4.
R-DEF. Small/Medium/Big Four-Armed have a R-DEF of their M-DEF + 4/3/2.
Speed. Being Small/Medium/Big makes your base Speed 1.5/2/2.5m/sec.
Ability Score Adjustments. If you are Small, you gain .5 to your DEX and lose .5 in STR; if you are Big, you gain .5 to your STR and lose .5 in DEX.
Race Features
Electric Eyes. Four-Armed eyes also double as flashlights in much the same way as the Automatas' do, granting you the benefits of the Electric Eyes trait, described above.Made of Metal. You are vulnerable to caustic and electric damage and resistant to burn damage.
No Lungs. Because you do not breathe, you are unaffected by dangerous vapors such as poisonous gas; however, you can still drown (see “Maintenance” above).
Quadridextrous. You have 4 arms instead of 2. Your extra arms can be stored inside your chassis until you use them, making you appear as a normal Automaton until they come out.