×   Part 2: Race Creating Your Race Bestial Races Humanoid Races Monstrous Races Special Races
Iron & Aether
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Part 2: Races   ☰

Humanoid Races

Each of the Races given here has features that make them neither bestial nor monstrous, making them outright Human or seemingly Human-related, with the aesthetics to match. Feel free to use them as-is, modify them with other features, or mix them with any other Race at your discretion. Some additional Humanoid Races can be found in the Races chapter of the Aethra section of the Pre-Made Content.

Dwarf Traits

Appearance. Dwarf skin is thicker and tougher than other races’, and greys as they get older. They don’t grow any hair on top of their head, but do tend to grow thick and mangy beards of various colors - typically black, brown, red, yellow, or grey - with the males’ typically growing longer than the females’. Aside from that, male and female Dwarves are virtually physically indistinguishable, even to other Dwarves.
Life Expectancy. Dwarves live a rather long while, about 200 years, and reach full maturity by their 40th year.
Size. Dwarves are a bit small but quite stocky, usually hovering around 120cm tall and 120 – 160 pounds. They are Small.
Languages. You can speak and write Common and Dwarvish.
Dodge Penalty. Due to being Small, you have a Dodge Penalty of -2.
R-DEF. Your Small stature grants you a R-DEF of your M-DEF + 4.
Speed. As Small creatures, Dwarves have a base Speed of 1.5m/sec.
Ability Score Adjustments. Even though Dwarves are Small, their natural stockiness negates the typical STR loss/DEX gain.

Race Features

Dwarves are short and stocky humanoids, and the following are several Race features that fit that theme. Select 4 features from this or any other Race feature list.
Ability Score Improvement. Increase your STR or CON by .5, up to 5. This feature can be taken twice.
Adaptability (Poison). You gain advantage on saves against poisons and diseases.
Monstrous Fortitude. Your Fortitude score increases by 1.
Thick Skin. Dwarves have developed a tough and hardy exterior, making your Natural Armor score 2.

Elf Traits

Appearance. Though all Elves do generally retain their tall height and lithe forms, each subrace has its own unique physical features, described in the subrace description.
Life Expectancy. An Elf's candle burns bright but short, typically averaging around 50, sometimes reaching 60 years, and they reach maturity around 7 years old.
Size. Elves are tall, with the shortest approaching but not going beneath 180cm and the tallest going up to 2 meters; they typically weigh about 170-250 pounds and are Big creatures.
Languages. You can speak and write Common and Elvish.
Natural Armor. Your Natural Armor score is 1.
Dodge Penalty. Since they are Big, Elves have a Dodge Penalty of -4.
R-DEF. Being Big, your R-DEF score is your M-DEF + 2.
Speed. As a Big creature, your base Speed is 2.5m/sec.
Ability Score Adjustments. Being Big, you gain .5 to your STR and lose .5 in DEX.

Race Features

Elves are tall and lithe humanoids, and the following are several Race features that fit that theme.
Ability Score Improvement. Increase your AGI or DEX score by .5, up to 5.
Subraces. There are 8 subraces of Elves: city, dark, forest, frost, mountain, plains, sand, and water. Pick one for your character.

City Elves

City Elves are those who have taken to urban and city living, abandoning nature for a more technologically-inclined life. City Elves typically value hard work and living for oneself, rather than devoting their livelihood to the betterment of their community like most other Elves. They are also the most diverse of all the Elves in terms of philosophical outlook, morality, appearance, skillsets, and tastes.
Appearance. The physical appearance of a City Elf is extremely variable, with very few commonalities between any given two. There is no typical skin, hair, or eye color, and it is not uncommon to see a City Elf with a bit of webbing between their fingers or a distinct streak of leafy green hair.
Apprenticed and Practiced (Extra Skills). Your city life has given you practice with a single set of tools, granting you 1 proficiency in a single Tool Skill of your choice; additionally, your life among urban folk grants you 1 proficiency in any one Action Skill of your choice.
Dumb Luck. Once between night’s rests, you can choose to grant yourself advantage on any attack, check, or save.
Multi-Lingual. Your proximity to the many other peoples of the world means that you have learned to speak and write one extra language of your choice.

Dark Elves

Dark Elves are those who have learned to survive for a few generations in dark and dank places, typically deep cave and mining systems or other underground environs. This has granted them infrared sight and darker appearances than most other races, second only to Darklings.
Appearance. Dark Elves, as the name would imply, are quite dark in appearance, with their skin tones ranging from dark blue to purple to gray to black. Their hair and eyes follow much the same pattern, except that their eyes can also be red.
Infrared Sight. Dark Elves can see in the infrared spectrum, allowing them to see in the dark more or less just as easily as in the light; when using their thermal vision, their eye color changes to red.
Keen Ears and Natural Stealth (Extra Skills). Dark Elves have learned to rely on their ears just as well as their eyes, increasing their Perception proficiency by 1; additionally, your darker skin allows you to more easily blend into the darkness, increasing your Stealth proficiency by 1.
Multi-Lingual. In addition to Common and Elvish, you can also speak and write Dark-Speak.

Forest Elves

Forest Elves have become accustomed to living in wooded, forested, and jungled areas.
Appearance. Forest Elves generally have light green skin, their hair varies from green to brown to red to brown, and their eyes vary from brown to green to occasionally blue. They are lean and agile, even for Elves.
Ability Score Improvement. Your time navigating the woodlands makes you faster on your feet, increasing your AGI score by .5, up to 5.
Nature Affinity (Extra Skills). Your time within nature increases your proficiency in the Beast Handling and Nature skills by 1, up to 5.
Adaptability (Poison). Forest Elves have built up a resistance to dangerous toxins in their environment, granting you resistance to poison damage and advantage on saves against poisons and diseases.

Frost Elves

Frost Elves are Elves that have acclimated to cold and snowy environments.
Appearance. You have pale white skin with slight blue undertones, white to blue hair, and eyes that vary from white to blue to green. Frost Elves also tend to be a bit huskier and hairier than other races, given that they live in colder environs.
Ability Score Improvement. Increase your CON score by .5, up to 5.
Cold Acclimated (Adaptability). You are resistant to freeze damage.
Thick Skin. Your body's natural resistance to the cold also protects you a bit from other dangers, increasing your Natural Armor score to 2.

Mountain Elves

The Elves of the mountains are strong and hardy, more akin to dwarves than any other race. As their name would imply, they have built their homes in the mountains and tall hills of the world. They are slightly more stout than the rest of the Elves, but they are also more sturdy and have stronger lungs (as well as being more stubborn).
Appearance. The skin, hair, and eyes of Mountain Elves are all various shades of grey and brown.
Ability Score Improvement. Your STR or CON score increases by .5, up to 5.
Climber (Extra Skills). You gain 2 proficiency in the Climb skill, up to 5.
Monstrous Fortitude. Your Fortitude score increases by 1.

Plains Elves

Elves who live in the plains and grasslands of the world are Plains Elves.
Appearance. Elves of the plains tend to be slightly tan and have dark eyes and hair. Like Forest Elves, they are lean and agile.
Ability Score Improvement. Increase one of your ability scores by .5, up to 5.
Extra Skills. You gain 1 proficiency in Survival and Vehicles (Land), each up to 5.
Multi-Lingual. You can speak and write one extra language of your choice.

Sand Elves

Sand Elves are those that have grown accustomed to hot and arid climates, typically living in or near deserts. Many Sand Elves – though not all – are nomadic, constantly wandering through or across the deserts they call home, sometimes building cities, though this is a rare occasion.
Appearance. Sand Elves have very dark characteristics, with dark skin, hair, and eyes.
Extra Skills. You gain 1 proficiency in Survival and Vehicles (Land), each up to 5.
Heat Acclimated (Adaptability). You are resistant to burn damage.
Multi-Lingual. You learn one language of your choice.

Water Elves

Having built their lives and communities in the more aquatic climes of the world, Water Elves have made their homes in wetlands, swamps, and shallow waters. They have very strong lungs and are natural swimmers.
Appearance. Water Elves are light blue to sea-green in skin, hair, and eye tone, and scales or webbed appendages are not uncommon.
Adaptability (Freeze). You are resistant to freeze damage.
Fins and Gills. Your Swim proficiency increases by 1, and can be increased to 6; additionally, you can breathe in water.
Thick Skin. Your thickened aquatic skin increases your Natural Armor score to 2.

Human Traits

Appearance. Humans have quite varied appearances, with skin color that can be any shade of white, brown, or black, hair that can be similar tones (or even yellow-red), and eye colors across the color spectrum, from deep black to vibrant green.
Life Expectancy. Humans have a decently long lifespan, reaching about 100 years. They reach maturity at around 20 years old.
Size. Humans vary from 150 - 200cm and about 100 – 240 pounds. They can be Medium (150-180cm) or Big (181-200cm).
Languages. You can speak and write Common and Humanic.
Natural Armor. Your Natural Armor score is 1.
Dodge Penalty. Your Dodge Penalty is -3 if you are Medium and -4 if you are Big.
R-DEF. If you are Medium/Big, your R-DEF is your M-DEF + 3/2.
Speed. A Medium/Big Human has a base Speed of 2/2.5m/sec.

Race Features

Humans are strong-willed and tenacious, and the following are several Race features that fit that theme. Select 4 features from this or any other Race feature list.
Ability Score Improvement. Increase one of your ability scores by .5, up to 5. This feature can be taken twice.
Dumb Luck. Once between night’s rests, you can choose to grant yourself advantage on any attack, check, or save.
Extra Skills. You gain 2 SP.
Multi-Lingual. You learn one language of your choice.
Strong-Willed. Your Willpower score increases by 1.
Tenacity. Once between day’s rests, when you are brought down to 0 Health but not killed outright, you instead regain 1 Health at the start of your next turn.
Thick Skin. Due to your naturally thick and resilient skin, your Natural Armor score is 2.