Each of the Races given here has features that make them neither bestial nor
monstrous, making them outright Human or seemingly Human-related, with the aesthetics
to match. Feel free to use them as-is, modify them with other features, or mix them
with any other Race at your discretion. Some additional Humanoid Races can
be found in the Races
chapter of the Aethra section of the Pre-Made Content.
Dwarf Traits
Appearance. Dwarf skin is thicker and tougher than other races’, and greys as they
get older. They don’t grow any hair on top of their head, but do tend to grow thick and
mangy beards of various colors - typically black, brown, red, yellow, or grey - with the
males’ typically growing longer than the females’. Aside from that, male and female Dwarves
are virtually physically indistinguishable, even to other Dwarves.
Life Expectancy. Dwarves live a rather long while, about 200
years, and reach full maturity by their 40th year.
Size. Dwarves are a bit small but
quite stocky, usually hovering around 120cm tall and 120 – 160 pounds. They
are Small.
Languages. You can speak and write
Common and Dwarvish.
Dodge Penalty. Due to being Small, you have a Dodge Penalty of -2.
R-DEF. Your Small stature grants you a R-DEF of your M-DEF + 4.
Speed. As Small creatures, Dwarves have a base Speed of 1.5m/sec.
Ability Score Adjustments. Even though Dwarves are Small, their natural
stockiness negates the typical STR loss/DEX gain.
Race Features
Dwarves are short and stocky humanoids, and the following are several Race
features that fit that theme. Select 4 features from this or any other Race
feature list.
Ability Score Improvement. Increase your STR or CON by .5, up to 5. This
feature can be taken twice.
Adaptability (Poison). You gain advantage
on saves against poisons and diseases.
Monstrous Fortitude. Your
Fortitude
score increases by 1.
Thick Skin. Dwarves have developed a tough and hardy exterior, making your
Natural Armor score 2.
Elf Traits
Appearance. Though all Elves do generally retain their tall height and
lithe forms, each subrace has its own unique physical features, described in the
subrace description.
Life Expectancy. An Elf's candle burns bright but short, typically
averaging around 50, sometimes reaching 60 years, and they reach maturity
around 7 years old.
Size. Elves are tall, with the
shortest approaching but not going beneath 180cm and the tallest going up
to 2 meters; they typically weigh about 170-250 pounds and are Big creatures.
Languages. You can speak and write
Common and Elvish.
Natural Armor. Your Natural Armor score is 1.
Dodge Penalty. Since they are Big, Elves have a Dodge Penalty of -4.
R-DEF. Being Big, your R-DEF score is your M-DEF + 2.
Speed. As a Big creature, your base Speed is 2.5m/sec.
Ability Score Adjustments. Being Big, you gain .5 to your STR and
lose .5 in DEX.
Race Features
Elves are tall and lithe humanoids, and the following are several Race
features that fit that theme.
Ability Score Improvement. Increase your AGI or DEX score by .5, up to 5.
Subraces. There are 8 subraces of Elves: city, dark, forest, frost,
mountain, plains, sand, and water. Pick one for your character.
City Elves
City Elves are those who have taken to urban and city living, abandoning nature
for a more technologically-inclined life. City Elves typically value hard work
and living for oneself, rather than devoting their livelihood to the betterment
of their community like most other Elves. They are also the most diverse of all
the Elves in terms of philosophical outlook, morality, appearance, skillsets,
and tastes.
Appearance. The physical appearance of a City Elf is extremely variable,
with very few commonalities between any given two. There is no typical skin,
hair, or eye color, and it is not uncommon to see a City Elf with a bit of
webbing between their fingers or a distinct streak of leafy green hair.
Apprenticed and Practiced (Extra Skills). Your city life has given you practice with
a single set of tools, granting you 1 proficiency in a single Tool Skill of your choice;
additionally, your life among urban folk grants you 1 proficiency in any one Action Skill of
your choice.
Dumb Luck. Once between night’s rests, you can choose to grant yourself
advantage on any attack, check, or save.
Multi-Lingual. Your proximity to the many other peoples of the world means
that you have learned to speak and write one extra
language
of your choice.
Dark Elves
Dark Elves are those who have learned to survive for a few generations in dark
and dank places, typically deep cave and mining systems or other underground
environs. This has granted them infrared sight and darker appearances than most
other races, second only to Darklings.
Appearance. Dark Elves, as the name would imply, are quite dark in
appearance, with their skin tones ranging from dark blue to purple to gray to
black. Their hair and eyes follow much the same pattern, except that their eyes
can also be red.
Infrared Sight. Dark Elves can see
in the infrared spectrum, allowing them to see in the dark more or less just as
easily as in the light; when using their thermal vision, their eye color changes
to red.
Keen Ears and Natural Stealth (Extra Skills). Dark Elves have learned to rely on their
ears just as well as their eyes, increasing their Perception proficiency by 1; additionally,
your darker skin allows you to more easily blend into the darkness, increasing your Stealth
proficiency by 1.
Multi-Lingual. In addition to Common and Elvish, you can also speak and
write Dark-Speak.
Forest Elves
Forest Elves have become accustomed to living in wooded, forested, and jungled
areas.
Appearance. Forest Elves generally have light green skin, their hair
varies from green to brown to red to brown, and their eyes vary from brown to
green to occasionally blue. They are lean and agile, even for Elves.
Ability Score Improvement. Your time navigating the woodlands makes you
faster on your feet, increasing your AGI score by .5, up to 5.
Nature Affinity (Extra Skills). Your time within nature increases your
proficiency in the Beast Handling and Nature skills by 1, up to 5.
Adaptability (Poison). Forest Elves have built up a resistance to dangerous
toxins in their environment, granting you resistance to poison damage and
advantage on saves against poisons and diseases.
Frost Elves
Frost Elves are Elves that have acclimated to cold and snowy environments.
Appearance. You have pale white skin with slight blue undertones, white to
blue hair, and eyes that vary from white to blue to green. Frost Elves also tend
to be a bit huskier and hairier than other races, given that they live in colder
environs.
Ability Score Improvement. Increase your CON score by .5, up to 5.
Cold Acclimated (Adaptability). You are resistant to freeze damage.
Thick Skin. Your body's natural resistance to the cold also protects you
a bit from other dangers, increasing your Natural Armor score to 2.
Mountain Elves
The Elves of the mountains are strong and hardy, more akin to dwarves than any other race.
As their name would imply, they have built their homes in the mountains and tall hills of the
world. They are slightly more stout than the rest of the Elves, but they are also more sturdy
and have stronger lungs (as well as being more stubborn).
Appearance. The skin, hair, and eyes of Mountain Elves are all various
shades of grey and brown.
Ability Score Improvement. Your STR or CON score increases by .5, up to 5.
Climber (Extra Skills). You gain 2 proficiency in the Climb skill, up to 5.
Monstrous Fortitude. Your Fortitude score increases by 1.
Plains Elves
Elves who live in the plains and grasslands of the world are Plains Elves.
Appearance. Elves of the plains tend to be slightly tan and have dark eyes
and hair. Like Forest Elves, they are lean and agile.
Ability Score Improvement. Increase one of your ability scores by .5, up to 5.
Extra Skills. You gain 1 proficiency in Survival and Vehicles (Land), each up to 5.
Multi-Lingual. You can speak and write one extra language of your choice.
Sand Elves
Sand Elves are those that have grown accustomed to hot and arid climates,
typically living in or near deserts. Many Sand Elves – though not all – are
nomadic, constantly wandering through or across the deserts they call home,
sometimes building cities, though this is a rare occasion.
Appearance. Sand Elves have very dark characteristics, with dark skin, hair,
and eyes.
Extra Skills. You gain 1 proficiency in Survival and Vehicles (Land), each
up to 5.
Heat Acclimated (Adaptability). You are resistant to burn damage.
Multi-Lingual. You learn one language of your choice.
Water Elves
Having built their lives and communities in the more aquatic climes of the world, Water Elves
have made their homes in wetlands, swamps, and shallow waters. They have very strong lungs and
are natural swimmers.
Appearance. Water Elves are light blue to sea-green in skin, hair, and
eye tone, and scales or webbed appendages are not uncommon.
Adaptability (Freeze). You are resistant to freeze damage.
Fins and Gills. Your Swim proficiency increases by 1, and can be increased
to 6; additionally, you can breathe in water.
Thick Skin. Your thickened aquatic skin increases your Natural Armor score to 2.
Human Traits
Appearance. Humans have quite varied appearances, with skin color that
can be any shade of white, brown, or black, hair that can be similar tones (or even
yellow-red), and eye colors across the color spectrum, from deep black to vibrant green.
Life Expectancy. Humans have a decently long lifespan, reaching
about 100 years. They reach maturity at around 20 years old.
Size. Humans vary from 150 - 200cm
and about 100 – 240 pounds. They can be Medium (150-180cm) or Big (181-200cm).
Languages. You can speak and write
Common and Humanic.
Natural Armor. Your Natural Armor score is 1.
Dodge Penalty. Your Dodge Penalty is -3 if you are Medium and -4 if you are Big.
R-DEF. If you are Medium/Big, your R-DEF is your M-DEF + 3/2.
Speed. A Medium/Big Human has a base Speed of 2/2.5m/sec.
Race Features
Humans are strong-willed and tenacious, and the following are several Race
features that fit that theme. Select 4 features from this or any other Race
feature list.
Ability Score Improvement. Increase one of your ability scores by .5, up to 5. This feature
can be taken twice.
Dumb Luck. Once between night’s rests, you can choose to grant yourself
advantage on any attack, check, or save.
Extra Skills. You gain 2 SP.
Multi-Lingual. You learn one language of your choice.
Strong-Willed. Your
Willpower score
increases by 1.
Tenacity. Once between day’s rests, when you are brought down to 0 Health
but not killed outright, you instead regain 1 Health at the start of your next turn.
Thick Skin. Due to your naturally thick and resilient skin, your Natural Armor
score is 2.