Armor is an adventurer’s best friend. It grants them added protection against the
dangers they face on their travels, from the foes and monsters they fight to the various
traps that they encounter. Without it, no group of novices could slay a roving band of
Goblins, no soldier could survive an onslaught of Scorched, no outpost would have any
hope of surviving an ork assault. Simply put, anyone who goes into combat without
something to keep the swords, claws, arrows, and bullets away has little-to-no chance of survival.
Armor
There are various types of armor in I&A, and each comes with their own benefits and drawbacks,
as shown in the table below. Certain class features will not be usable in certain armor types,
e.g. Elemancers cannot cast spells while wearing any armor that grants disadvantage on DEX
checks or any kind of shield. The weight of the armor assumes the wearer is a Medium creature.
Light/Medium/Heavy armor takes 2/5/10 minutes to put on and take off.
The type of armor you’re wearing also affects your Dodge score: none, Light, or Medium armor
makes your Dodge score your Dodge Penalty + your AGI score + your DEX score, while Heavy armor
makes your Dodge score your Dodge Penalty + your AGI score.
Armor Quality
Much like weapons, armor comes in varying degrees
of quality, from Shoddy to Masterful, and also much like weapons, you can refer to the table below
to see how quality affects an armor's properties, including what materials are needed to make it.
Armor Materials
In regards to what armor can be made of, there are 3 types of materials: hide, metal, and
scale. There are 2 types of hide (beast and monster), 3 types of metal (steel, antitherium, and mithril),
and 2 types of scale (dragon and monster), for a grand total of 7 different armor materials. Materials can be bought or harvested, and a creature’s statistics in the
Bestiary will say what kind of material, if any,
can be harvested from it. The cost to buy the materials for crafting can be found
here.
Armor Quality Bonuses
Armor Quality
Bonus
Cost
Materials
Appraisal DR
Shoddy
-2
.5x Normal
Wood, rusty metal, damaged hide, etc.
6
Normal
--
Normal
Steel/Antitherium and/or Beast Hide
10
Fine
+2
2x Normal
Just Monster Hide, just Mithril, just Monster Scale, Steel/Antitherium and Monster Hide, Mithril and Beast Hide, or Monster Scale and Beast Hide
14
Exquisite
+4
4x Fine
Just Dragon Scale, Mithril and Monster Hide, Monster Scale and Monster Hide, or Dragon Scale and Beast Hide
18
Masterful
+6
6x Exquisite
Dragon Scale and Monster Hide
22
General Properties
Armor
Armor Bonus
Cost
Weight
Possible Materials
DEX Checks
Stealth Checks
Light Armor
Thick cloth/thin leather*
+1
2A
3 lbs.
Hide
-
-
Gambeson
+3
15A
6 lbs.
Hide
-
-
Leather
+3
15A
6 lbs.
Hide
-
Disadvantage
Reinforced leather
+4
25A
10 lbs.
Hide and metal/scale
-
Disadvantage
Chain mail
+5
40A
20 lbs.
Metal
-
Disadvantage
Medium Armor
Breastplate
+5
50A
20 lbs.
Metal/scale
-
-
Scale mail
+6
60A
30 lbs.
Metal/scale
-
Disadvantage
Half plate
+7
70A
40 lbs.
Hide and metal/scale
-
Disadvantage
Heavy Armor
Ring mail
+8
80A
25 lbs.
Hide and metal
-
Disadvantage
Splint
+9
90A
50 lbs.
Hide and metal/scale
Disadvantage
Disadvantage
Plate
+10
100A
80 lbs.
Hide and metal/scale
Disadvantage
Disadvantage
*Can only be Normal quality
Shields
Shields are always good whenever one feels they need some added protection.
Shields come in a very wide variety of shapes, forms, sizes, and the like; however,
for the sake of simplicity, all shields have been narrowed down to three categories
based on their size, and each size confers a different bonus and has a different
cost, as shown in the table below. As with armor and weapons, each shield can also be
Shoddy, Normal, Fine, Exquisite, or Masterful quality (requiring the same materials as
given in the Armor Quality table), though the additional Armor Bonus given is only half
(e.g. a Fine shield gives only +1 additional Armor). Only Large shields use hide and
metal/scale; Small and Medium shields use only metal/scale.
If you are wearing a Medium or larger shield, you cannot wield anything other than the shield in the arm wearing it and you have disadvantage on all STR and DEX checks
involving that arm. It takes 1 second to don/doff a Small shield, 2 for a Medium shield, and 4 for a Large shield.
Shield Bashing
They say the best offense is a good defense, and there are those who would take
such an axiom literally. If you wish to use your shield as a weapon, that is entirely doable, and the base damage for each shield is as follows: 1d4 for Small and
1d6 for Medium (Large shields are too big and unwieldy to be wielded as weapons). Damage for each shield
scales with the Weapon Skill of the same name, e.g. a character with 3 proficiency in Small weapons would deal 3d4 + their STR damage with a Small shield. All shields
have the Short property when wielded as weapons. Finally, a shoddy Small shield gives an Armor Bonus of +1, not +0.