×   Part 4: Classes Introduction Leveling Up Artificer Mutant Psychokinetic Rogue Warrior Spellcasting Elemancer Classless Feats
Iron & Aether
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Part 4: Classes   ☰

Introduction

A character’s class tells you what they’re good at, what talents and abilities they have and what they specialize in, as well as what they still have yet to learn. All characters start with a single level in one class and your level in a class increases whenever you level up; different methods of leveling up are given here. The highest total level you can reach is 20, meaning you can achieve 20 levels in a single class, or diversify your skillset and take levels in multiple different classes, the details of which are also covered in Leveling Up.

Class Description Chief Ability Score Health/Level
Artificer A master of technology that uses their creations and mechanical genius to aid themselves and their allies both in and out of combat. INT 1d8 (or 4.5) + CON
Mutant A physiologically altered being who uses the power of mutations and mutagens to greatly enhance their abilities beyond the norm. STR/DEX 1d12 (or 6.5) + CON
Psychokinetic A Sentient wielding the powers of the mind to manipulate the energies in their environment. INT 1d6 (or 3.5) + CON
Rogue A skilled and tricky little rat who uses their wits and talents to overcome trials. STR/DEX 1d8 (or 4.5) + CON
Warrior A talented fighter who uses powerful attacks and a bevy of weaponry to destroy all who stand against them. STR/DEX 1d10 (or 5.5) + CON
Elemancer Sentients with powerful Aether-borne abilities who possess control over a single element. INT/WIS/CHA 1d6 (or 3.5) + CON