A character’s class tells you what they’re good at, what talents and abilities they have and what they specialize in, as well as what they still have yet to learn. All characters start with a single level in one class and your level in a class increases whenever you level up; different methods of leveling up are given here. The highest total level you can reach is 20, meaning you can achieve 20 levels in a single class, or diversify your skillset and take levels in multiple different classes, the details of which are also covered in Leveling Up.
Class | Description | Chief Ability Score | Health/Level |
---|---|---|---|
Artificer | A master of technology that uses their creations and mechanical genius to aid themselves and their allies both in and out of combat. | INT | 1d8 (or 4.5) + CON |
Mutant | A physiologically altered being who uses the power of mutations and mutagens to greatly enhance their abilities beyond the norm. | STR/DEX | 1d12 (or 6.5) + CON |
Psychokinetic | A Sentient wielding the powers of the mind to manipulate the energies in their environment. | INT | 1d6 (or 3.5) + CON |
Rogue | A skilled and tricky little rat who uses their wits and talents to overcome trials. | STR/DEX | 1d8 (or 4.5) + CON |
Warrior | A talented fighter who uses powerful attacks and a bevy of weaponry to destroy all who stand against them. | STR/DEX | 1d10 (or 5.5) + CON |
Elemancer | Sentients with powerful Aether-borne abilities who possess control over a single element. | INT/WIS/CHA | 1d6 (or 3.5) + CON |