×   Part 2: Backgrounds Chapter 1: Creating Your Background Chapter 2: Sample Backgrounds Chapter 3: Background Supplements Chapter 4: Tokens and Trinkets
Iron & Aether
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Part 2: Backgrounds   ☰

Chapter 1: Creating Your Background

Forging Your Life Story

An adventurer’s background is an important part of their life prior to becoming an adventurer; it was their life until they decided to take up the sword and spend their days on the road. For character development, your character’s background should give you a starting point on their journey, their story, their arc; it is a springboard from which their tale launches at the start of their adventures.

When coming up with your character’s background, consider what drove them from their past life to their current one, why they have taken up a life of adventure, what drives them to do the things they do; consider how the life they used to live affects how they react to the things they encounter in their travels. In short, think carefully about how it shaped them as a person. Mechanically, your background will give you a small boost to your stats, extra proficiencies in a handful of skills, and a single Classless Feat.

Though the framework given is rather barren of flavorful details or narratively enriching elements, this is intended to give you that much more freedom in creating your perfect character without restriction. Ideally, your character can come from any walk of life, and the bonuses you give them using this framework should reflect their life up to this point. If you are having trouble coming up with your character’s life story, the following two chapters can be used to help guide and inspire you into crafting a noteworthy and fleshed-out life for your character.

Background Framework

Ability Score Improvement. Increase one of your ability scores by .5, up to 5.
Action Skills. You start with 1 proficiency in every Action Skill, and have 6 SP to distribute between any Action Skills of your choice; remember proficiency in a single skill can only go up to 5.
Tool Skills. You gain 1 proficiency in two Tool Skills or 2 proficiency in one, up to 5.
Equipment. One set of common or fine clothes, 3 rations (which recover 10 Health each), a full canteen, a set of tools that you gained proficiency in that is not a vehicle, a dagger, one weapon of your choice (and 10 appropriate ammunition if needed), 1d3 trinkets, 1d10 Aeons, and 2d100 change.
Classless Feat. You gain a single Classless Feat as befits your constructed background.