×   Part 1: The Basics Chapter 0: Creating a Character Chapter 1: Ability Scores Chapter 2: Skills Chapter 3: Proficiency Chapter 4: Health Chapter 5: Defenses Chapter 6: Saves Chapter 7: Resting Chapter 8: Size
Iron & Aether
← Prev
Table of Contents
Part 1: The Basics   ☰

Chapter 8: Size

The Space of Creatures

In I&A, as in the real world, creatures are physical beings that take up space, and to represent that space, every creature has a Size, represented via different categories. These categories, each explained in greater detail below, will indicate the size of a creature relative to other creatures, the amount of space it takes up, how its carrying capacity is affected, its Base Speed, the amount of fall damage that it takes, its Dodge Penalty, and its R-DEF.

Weapon Size. A creature's size also determines what weapons it is able to wield: essentially, a creature can wield a weapon designed to be wielded by creatures of a single size category larger than itself using both hands, e.g. a Small creature could wield a regular sword as a two-handed weapon, but it could not wield a greatsword; alternatively, creatures can wield weapons designed for creatures up to two size categories smaller than them without issue, e.g. a Big creature can wield Large, Medium, and Small weapons without difficulty or hindrance.


A Tiny creature takes up practically no area whatsoever, and can almost certainly be ignored, unless it is an active threat. Examples include cats, Imps, and insects.
Space: .5 x .5 meters
Base Speed: .5m/sec
Dodge Penalty: -0
R-DEF: M-DEF +6
Fall Damage: 1d2 per 3m fallen
Carry Capacity (Minimum): STR times 10 (3 lbs)


Small, Medium, and Big encompasses all Sentients and most all Beasts and natural creatures in I&A. Examples include Human children (Small), Wolves (Medium), and Orks (Big).
Small Sentients gain .5 to their DEX score, but lose .5 to their STR score; Big Sentients, on the other hand, gain .5 to their STR but lose .5 in their DEX - as always, these changes cannot go above 5 or below 0. The following is formatted as [Small]/[Medium]/[Big].
Space: 1 x 1 meter
Base Speed: 1.5/2/2.5m/sec
Dodge Penalty: -2/-3/-4
R-DEF: M-DEF +4/+3/+2
Fall Damage: 1d4 per 3m fallen
Carry Capacity (Minimum): STR times 50 (15 lbs)


Large creatures are about the twice the size of Medium ones, and many Monstrosities and larger Beasts fit within this category. Examples include Ogres, Cockatri, and Phoenixes.
Space: 2-3 x 2-3 meters
Base Speed: 3m/sec
Dodge Penalty: -5
R-DEF: M-DEF +1
Fall Damage: 1d6 per 3m fallen
Carry Capacity (Minimum): STR times 100 (25 lbs)


Huge creatures are giant monsters that hulk over almost everything in their path and can kill most things in a single hit – or more frequently, a single bite. Examples include Cyclops, Basilisks, and Dire Wolves.
Space: 4-5 x 4-5 meters
Base Speed: 3.5m/sec
Dodge Penalty: -6
R-DEF: M-DEF +1
Fall Damage: 1d8 per 3m fallen
Carry Capacity (Minimum): STR times 150 (40 lbs)


The penultimate Massive is gargantuan, representing creatures so huge even experienced adventurers would rather flee than face such a terror. Examples include Hydras, T-Rexes, and Quetzalcoatls.
Space: 6-7 x 6-7 meters
Base Speed: 4m/sec
Dodge Penalty: -7
R-DEF: M-DEF +1
Fall Damage: 1d10 per 3m fallen
Carry Capacity (Minimum): STR times 200 (50 lbs)


Lastly, we get to the biggest possible size categorization: Colossal. Colossal creatures are massive, titanic behemoths that, although terrifying based on their size alone, are usually extremely easy to hit, though their Armor scores may still negate any damage dealt to them. Examples include Krakens, Elder Dragons, and Behemoths.
Space: 8+ x 8+ meters
Base Speed: 5m/sec
Dodge Penalty: -8
R-DEF: M-DEF +1
Fall Damage: 1d12 per 3m fallen
Carry Capacity (Minimum): STR times 250 (75 lbs)