Small
Lizard-like creatures about the size of a Human child with burning red eyes, a burning tail,
and that breathe fire, Salamanders could actually be considered quite cute - were it not
for their wild and savage nature, as well as their tendency to set fires.
Statistics
STR 1
CON 2.5
AGI 3
DEX .5
INT 1
WIS 2
CHA .5
DEF 5.5
(Armor 4, Dodge 1.5),
RaDEF 9.5
Health 30 (6d4 +15)
Damage Immunities Burn
Damage Vulnerabilities Freeze
Saves Fort. 1.75 (+2.5), Ref. 1.75 (+3), Will. 1.25 (+2)
Speed 5m/sec
Action Skills
Weapon Skills Aether 3, Unarmed 3
Senses Darkvision
Languages Understands Demonic but cannot speak
Locations Plane of Light
Passive Abilities
Burning Blood. Any creature that touches the Salamander or deals final damage to it with
a weapon with the "Short" property immediately takes 1d6 +2.5 burn damage, reduced only by their Armor
score.
Sticky Feet. The Salamander can move up and down walls and across ceilings without
difficulty.
Actions
Luxomancy. The Salamander has 10 Mana that it can use to cast Fire spells.
Bite. Melee attack (Short), 1 target, 1.5s, 3d6 +1 physical + 1d6 +2.5 burn damage.
Fire Breath. Cone (3m), 2s, 3d6 +2.5 burn damage: targets
have a percent chance of
catching fire
equal to the final damage they took; recharges after 1d4 seconds.
Tactics
Salamanders are more animalistic than most other Scorched, lacking the ability to speak or
strategize in any significant way. They are no more or less savage and hateful, however,
and while not particularly intelligent, nor are they overly foolish, often traveling and
attacking in groups of 2+1d3.
Treasure
Aether: Light Aether (liquid), 1/4 lb.